High-Performance Ray-Tracing with RayBooster!

 

 

RayBooster is a Ray-Tracing Acceleration Library. It provides to software developer some tools to enhance his ray-tracing application performance.

The main assets of RayBooster are:

  • Performance: RayBooster will make your ray-tracing software faster than ever! You can speed up your application from 2 to 10 times. RayBooster's low memory requirements also allow you to run very complex scenes (10 to 100 millions polygons).

    Please have a look to the v3.0 Benchmark page under the Technic menu for additional information.

  • Adaptability: RayBooster doesn't require any complex settings to provide its best performance: small scenes, complex scenes, wide or focussed simulations, RayBooster self adapts to any type of simulation.

  • Stealthiness: as RayBooster is only about performance improvement and not about physics, it does not create any need to modify your algorithms.

  • Ease of integration: with just a few function calls, you can integrate RayBooster into your software. Typical test integration takes only a couple of days to perform for a developer who well knows the target software.

Pictures shown here are rendered using Artlantis R. This architectural renderer uses RayBooster as a ray-tracing acceleration library (images courtesy of Abvent © 2004-2007). Please have a look to the Computer Graphics page under the Applications menu for additional information.

 

 

  © RayBooster is a product of the HPC-SA company. Site Map